MTT S80 benchmarks have exposed that China’s do-it-yourself graphics card are unable to contend with today’s greatest graphics cards. The effectiveness is missing, but the PCIe 5. gaming graphics card will not engage in wonderful with lots of game titles, some heading as far back as 2013.
The MTT S80 is the 1st Chinese homegrown graphics card to guidance the DirectX API, symbolizing a huge leap in domestic gaming. When Moore Threads introduced the MTT S80, the chipmaker worked with up to 60 video games. We would afterwards locate out that the only catch is that only 11 out of the 60 titles are on the formal assist checklist, whilst MTT S80 could run the remaining titles, but general performance would be an challenge. The MTT S80 supports both equally DirectX 9 and DirectX 11 on the other hand, there’s even now a long highway ahead, for a longer time for the latter than the former.
Pc fanatic Löschzwerg (opens in new tab), who kindly shared the MTT S80 benchmarks, has recounted the struggles that the graphics card experienced to go through with some of the titles. According to the reviewer, previous titles, this sort of as Dota 2 and Tomb Raider, ended up non-practical. The previous crashed quickly when a match was began, and the latter refused to get started.
Counter-Strike: World Offensive (CS: GO) was playable on the MTT S80. Löschzwerg famous the graphics driver hampered the MTT S80’s effectiveness because from time to time GPU utilization did not even hit 50%. The China-manufactured graphics card’s general performance on Elder Scrolls V: Skyrim was mediocre, evaluating the reduced to incredibly superior preset. The previous was a little bit greater, but it wasn’t nearly anything to brag about.
Löschzwerg highlighted that the geometry performance of the MTT S80 is abysmal. In accordance to his observations, frame charges dipped substantially on CS: GO and DUST II in scenes with abundantly obvious geometry. Tessellation was a further one of the MTT S80’s flaws. Due to the early maturity of the driver (200.2), tessellation does extra damage than good. Benchmarks and video games crashed when the tessellation was active, so the only stopgap solution was to disable it altogether.
Driver overall performance and compatibility get the ideal of even the biggest chipmakers, such as Intel. Regrettably, the first Arc driver produced Alchemist graphics playing cards underperform on older APIs, these types of as DirectX 9. Fast-forward a several months, and DirectX 9 efficiency has improved as a lot as 43% considering the fact that the first launch. It just serves to reveal that it can be plenty of to have a great product or service without an equally good driver.
In comparison, Moore Threads is a rookie and doesn’t have the same means as Nvidia, AMD, or Intel. As a outcome, it’s going to likely choose the Chinese chipmaker a lengthy time to iron out the bugs and have a entirely purposeful driver that would not maintain the hardware back again.